![]() What's left is now is the hard, shitty work - trying to fix all the bugs, and work around an old, crusty engine that can't seem to keep from breaking scenarios from release to release - signs that there are serious under-the-hood problems (which they sort of admit themselves). ![]() The previous devs have already finished the fun part of the game - designing and building the game from the ground up. There's a reason you generally need to pay people to do this. Even so, they pay me to do this, because any bug I do find frees their internal devs to fix other issues. It's difficult, frustrating work, and it takes me several times longer to find and fix a bug than a regular dev who has been working on the project for the last few years. As a contract programmer, I get paid a lot per hour for helping out projects up against a deadline. What you're asking for is developers to volunteer their time to work on what is the most difficult and least-rewarding part of game development - bug-fixing, maintenance, and compatibility issues. If my company is dependent on the success of an Open Source project, it may be useful, to hire resources to contribute to it, it may be a better value then buying stock into a closed source company, as you are actively contributing you get a better say on what goes on in your critical infrastructure software needs. These tend to have long term demand, and invested interests on maintaining the project, including full time support. Anti Open Source, but Open Source works better on serious infrastructure type of projects, Operating Systems, Web Servers, Databases, programming languages. You are better off selling it make a lot of money from it, then go on to new projects once it has peaked. A game will offer a few months of joy perhaps a couple of years, then it will get old and tiresome, and they will be a new one out. There isn't really that much to gain in Open Source games, because of the entertainment value of the game vs practical value. Updates and fixes and new content doesn't really excite as much after a while. however times change, and popular games soon become tiresome. Now he made a popular open source game, people liked it and it grew for a time. It is too easy and tempting to get spoilers on line, people tolerance towards game frustration has diminished. I miss the single player adventure games like from Sierra and Lucas Arts where you can engross yourself in a story game line, and have work to solve puzzles and you celibate when you continue the story plot, without having to use twitch like hand eye coordination, or play online with a bunch of people just trying to mess you up.īut those times have ended.
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